MimicGet the app

Pick up your phone.
Pick a game.

  1. Pair your phone once
  2. Open a game in Chrome or Edge
  3. Allow "Mimic" so it can vibrate

These play on a computer. The phone is the controller.

WandGripNew

Tidecast: Depths

Cast, then dive with the lure.

Flick to cast and the camera follows your lure under. Tilt the phone to steer it past reef, kelp and a glowing twilight zone, pull back to set the hook, and keep a running fish out of the rocks. Bigger fish eat what you catch.

Hold
Wand or Grip, like a rod handle
No phone
Mouse flicks cast and steer
Players
1 diver, or 2 to 4 in Dock Party
Play Tidecast: Depths

More games

GripNew

Willowlight

One phone bowls. One phone bats.

Floodlit cricket. Bowl a real overarm action: arm speed is pace, release timing is length, a twist of the wrist is spin. The batter swings the phone like the handle. Edges, catches, sixes and replays.

Hold
Grip, swung like a bat or bowled like a ball
No phone
Mouse stands in
Players
2 phones, or 1 against the computer
Play Willowlight
GripWand

Emberlane

The phone is the ball in your hand.

Bowling in a dim, ember-lit alley. Three practice swings learn how you hold the phone, then your real swing is the ball: its speed, its line, the moment you let go. Crashing pins, a lounge band, a crowd that builds on a turkey.

Hold
Grip or Wand, swung like a bowling ball
No phone
Mouse swing stands in
Players
1 to 4 bowlers
Play Emberlane
WandGrip

Sunvolley

The racket follows your arm.

Where your hand travels aims the ball, swing speed sets how far, and an over-hit goes long. Serve with a toss and a real swing.

Hold
Wand or Grip, like a racket handle
No phone
Mouse flicks swing the racket
Players
1 or 2, split screen
Play Sunvolley
WandGrip

Cadence Cut

Slash the beat.

A 12-stage rhythm campaign with real music. Cut blocks in the arrow direction, dodge walls, hold through long notes.

Hold
Wand or Grip, like a sword hilt
No phone
Mouse swipes cut
Players
1 player
Play Cadence Cut
WandGrip

Iron Ludus

Your blade, where your hand is.

Six sword duels in a roaring colosseum. The sword follows the phone 1:1: to parry, meet his blade with yours. Where and how hard you hit leaves wounds that stay, and opponents feint and punish a wild swing.

Hold
Wand or Grip, like a sword
No phone
Mouse swings the sword
Players
1, or 2 in versus
Play Iron Ludus
GripWand

IRONFERN

Hold the stand. Stop the charge.

A dinosaur hunt on an overgrown island. Point the phone to aim across five missions from fixed stands. Raptors stalk and rush from range, the rex charges from afar. Fill ADRENALINE and the world slows for the clutch shot.

Hold
Grip in your fist, or Wand: point to aim
No phone
Mouse aims, click fires
Players
1 player
Play IRONFERN
Pad

Duskwater

A team shooter in a dockyard at dusk.

Five-on-five tactical rounds with a buy phase, against bots or friends in split screen. Die and you come back as a gull: spot enemies for your team and dive to blind them. The phone is a full gamepad.

Hold
Pad, sideways in both hands
No phone
Keyboard and mouse, or any gamepad
Players
1, or 2 to 4 split screen
Play Duskwater
Pad

Gyrowing

Fly the real world, low.

Fly an island or the real world: real terrain, 12,854 airports and real cities built from OpenStreetMap. Every place starts with a Low pass: skim under 200 ft for chained points over ridges, valleys and rooftops.

Hold
Pad, sideways in both hands
No phone
Keyboard, or any gamepad
Players
1 player
Play Gyrowing
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